Design Principles / Exercise
24.8.2021- 28.9.2021 (Week 1 - Week 6 )
Cheryl Voo Yie Qi / 0349878
Design Principles / Bachelor of Design in
Creative Media
Exercise
LECTURES
Lecture 1
Elements and Principles of Design
Fig 1 , The elements of design and the principles of design, https://www.pinterest.com.au/pin/91549804904112207/
- Point
- A point or dot is the simplest element of design.
- It is used as repetitive mark forms a line.
2.
Line
- Line can indicate directions, define boundaries of shapes and spaces imply volumes or solid masses, and suggest motion or emotion.
- Can be active or static, aggressive or passive, sensual or mechanical.
-
Form patterns and textures.
- Expanse within the outline of 2D area or within the 3D object.
- Becomes visible when a line enclose an area , colour or texture sets an area apart from its surroundings.
- Geometric - like circles, squares, triangles.
-
Organic - irregular, often curving or rounded, more informal than
geometric shapes.
- A 3D dimensional area is called a form.
- When form encloses space, the space is called volume.
- Often a major element in sculpture and architecture.
- With 2D media, such as painting, illustration or drawing, form must be implied.
5. Texture
- Texture refers to the tactile qualities of surfaces or to the visual representation of those qualities.
- All surfaces have textures that can be experienced by touching or through visual suggestions.
- Actual (experienced by touch)
- Simulated or implied ( created to look like the real texture)

Fig 8, wood's texture, https://www.colourbox.com/vector/wood-texture-sketch-grain-cover-surface-wooden-fibers-vector-background-vector-32463639
6. Space
- Indefinable, general receptacle of all things ( the seemingly empty space around us)
- We see the space of the surface all at once in drawings, prints, photographs and paintings.
-
The actual space of each picture's surface is defined by its edges (
height and width )

Fig 9, Malayan Railway poster, https://vintagepromotions.tumblr.com/post/633988453336481792/travel-in-comfort-by-malayan-railway-federated
- 3D space is experienced when we are in it, beginning with our own positions in relation to other people, objects surfaces and voids at various distances from ourselves.
- From the outside, we experience mass.
-
From the inside, we experience volume.

Fig 10, KLCC Twin Tower, https://www.sinarharian.com.my/article/3326/KHAS/Pendapat/KLCC-pasak-bumi-Malaysia
- In graphic design, space, or depth, refers to the area that a shape or form occupies. Space can be defined as positive (filled space) or negative (empty space)
- The illusion of a 3D space can be suggested through depth.
-
Can be achieved by overlapping of images, the variation of sizes,
placement and perspective.
7. Colour
- Colour is the visual byproduct of the spectrum of light and the light wavelengths that the human eye receives and processes from a reflected source.

Fig 12, Rainbow prism, https://www.rookieparenting.com/make-your-own-rainbow-science-experiment/
- Hue : colours of the spectrum (eg. yellow/green)
- Value : refers to the lightness or darkness from white through greys to black.
- Intensity : also called saturation or chroma, it refers to the purity of a hue.
- Monochromatic : based on variations in the value and intensity of a single hue.
- Colour schemes : colour groupings that provide distinct colour harmonies.
- Analogous : based on colours adjacent to one another on the colour wheel, each containing the same pure hue.
-
Complementary : emphasise two hues directly opposite each other on
the colour wheel.
- A pure hue is the most intense form of a given colour, it is the hue in its highest saturation, in its brightest form.
- With pigment of another hue is added to a pure hue, its intensity diminishes and is dulled.

Fig 13, Pigment scale, http://learn.leighcotnoir.com/artspeak/elements-color/hue-value-saturation/
-
The juxtaposition of strongly dissimilar elements
-
Without contrast, visual experience would be
monotonous
-
Contrast can provide visual interest, emphasise a
point and express content
Gestalt theory
-
“Gestalt” refers to “shape” or “form” in German
-
The human brain is wired to see patterns, logic,
structure
-
Aim to explain how the eyes perceive the shapes as
a single, united form rather than the separate
simpler elements involved

Fig 17 ,examples of the gestalt theory, https://www.verywellmind.com/gestalt-laws-of-perceptual-organization-2795835
Principle of similarity
-
The human eye tends to perceive similar elements in
a design as a complete picture, shape, or group,
even if those separated
-
The brain seems to craft a link between elements
of a similar nature

Fig 18 , example for principle of similarity, https://za.pinterest.com/simphiweo/gestalt-principles-similarity/
Principle of continuation
-
The human eye follows the paths, lines, and curves
of a design, and prefers to see a continuous flow of
visual elements rather than separated objects
Principle of closure
-
The human eye prefers to see complete shapes. If
the visual elements are not complete, the user can
perceive a complete shape by filling in missing
visual information
-
The process of ensuring related design elements are
placed together
-
Any unrelated items should be spaced apart
Principle of figure /ground
-
Objects are instinctively perceived as being either
in the foreground or the background
-
They either stand out prominently in the front (the
figure) or recede into the back (the ground)

Fig 21, example for principle of figure /
ground, https://www.interaction-design.org/literature/article/the-laws-of-figure-ground-praegnanz-closure-and-common-fate-gestalt-principles-3
Law of symmetry and order
-
This law states that elements that are symmetrical
to each other tend to be perceived as a unified
group
-
This rule suggests that objects that are
symmetrical with each other will be more likely to
be grouped together than objects not symmetrical with each other

Fig 22, example for Law of symmetry and order, https://dzone.com/articles/gestalt-driven-ux-the-patterns-that-drive-ournbspw
Balance and Emphasis
-
Balance refers to the distribution of
visual weight in a work of design.
-
It is the visual equilibrium of the
elements that cause the total image to
appear balanced.
-
Balance can be symmetrical
or asymmetrical.
Symmetrical Balance
-
Has equal "weight" on equal sides of a
centrally placed fulcrum.
-
The equal arrangement of elements on
either side of the central axis
(horizontal or vertical) resulting in
bilateral balance.
-
Arranging elements equally around a
central point results in
radial balance.
-
Approximate symmetry
is when equivalent but not identical
forms are arranged around the fulcrum
line.
Fig 23,example of Symmetrical
Balance,https://www.quora.com/What-are-symmetrical-and-asymmetrical-balance

Fig 24,example of Approximate symmetry,https://haleyschattner.wordpress.com/2011/09/07/chapter-6-structure-approximate-symmetry/

Fig 25, example of radial
balance, https://shotkit.com/radial-balance/
Asymmetrical Balance- Unequal
visual weight on each side of the
composition.
-
One side
of the composition might contain a dominant element,which could be balanced by a couple
or more lesser focal points on the other
side.
-
Evokes feelings of modernism,
movement, energy, and vitality.
-
Offers more visual variety, it could be more difficult to
achieve because the relationships
between elements are more complex.

Fig 26, example of Asymmetrical Balance, https://www.ponoko.com/blog/how-to-make/graphic-design-principles-and-elements-guide/attachment/graphic-design-principles-15-asymmetrical-balance/
The golden ratio
-
Also known as phi, it is a
mathematical concept. The ratio comes from
the Fibonacci sequence, a naturally
occurring sequence of numbers that can be
found everywhere.
-
Many have perceived it as the
representative of perfect beauty / is
uniquely found throughout nature.
-
It has been used for centuries as a guide
to create visual balance in architecture and
paintings.
-
It can be used to bring harmony, balance
and structure to one's work and increase the
appeal of a design work.

Fig 27, the golden ratio, https://www.thenews-messenger.com/story/news/local/2016/10/09/golden-ratio-efficient-solution-natures-problems/91744636/
Rule of Thirds
-
It is a composition guideline
to create more dynamism to a work of design/
photography/ film/ painting.
-
An image is divided evenly into thirds, both
horizontally and vertically, and the subject of
the image is placed at the intersection of those
dividing lines.

Fig 28, example of rule of
thirds, https://www.rangefinderonline.com/news-features/tips-techniques/photography-rule-of-thirds/
Emphasis and Dominance
-
Emphasis is used to create dominance and
focus in a design work.
-
Various elements can be used to create
emphasis, such as colour, shapes or value to
achieve dominance.

Fig 29, example of emphasis, https://socialmarketingfella.com/content-marketing-missing-piece-digital-strategy-puzzle/
Lecture 3
Repetition (pattern and rhythm)
-
Repetition could make a work of design seem active.
-
Creates rhythm
and pattern within the work.
-
Variety is essential to keep rhythms exciting
and active, and to avoid monotomy.
-
Patterns increases visual excitement
by enriching surface interest.

Fig 30, example of repetition,
https://www.widewalls.ch/magazine/repetition-in-art-artists-photography
Movement
-
The way a design leads the eye in, around, and through a composition
- the path the eye follows.
-
Motion / movement in a visual image occurs when
objects seem to be moving
in a visual image.
-
Movement in a visual image comes from the kinds of shapes, forms, lines, and
curves
that are used.
Hierarchy
-
The choreography of content in a composition to
communicate information and convey
meaning.
-
Visual hierarchy directs viewers to the most
important information first, and identifies
navigation through secondary content.
Alignment
-
It is the placement of elements in a way that
edges line up along common rows or columns,
or their bodies along a common centre.
-
It creates
a sense of unity and cohesion, which contributes to the design's overall
aesthetic and perceived stability.
Lecture 4
Harmony
-
It involves the selection of elements that
share a common trait.
-
Harmony becomes monotony without "variety".
-
It is the sense that all of the elements of
your design fit together. They may fit the same theme, aesthetic style / mood.

Fig 35, example of harmony,
https://www.nydesignagenda.com/paris-forino-design-function-context-harmony/
Unity
-
It refers to the repetition of particular elements
throughout your design(colours/ shapes/materials), to
pull the look together.
-
Unity occurs when these elements are composed in such
a way that they are balanced and give a sense of oneness, creating a theme.
-
Unity and harmony are similar but they each play
distinct roles.
Scale and proportion
-
They are both design elements that have to do
with
size.
-
Scale is the
size of one object
in relation to the other objects in a design or
artwork.
- Architectural drawings and scale
models are examples of the applied use of scale.
-
It is used to specify / illustrate details based on
the relative sizes of objects.
- Substantial
deviation from a normal scale relationship can create
dramatic results and visual interest within the design
/composition.
-
Proportion
refers to the size of the parts of an object in relationship to other parts of
the same object.
- It is the relationship of two or more
elements in a composition and how they compare to one
another with respect to size, colour, quantity,
degree, setting.
- It is said to be harmonious
when a correct relationship exists between the
elements with respect to size or quantity.
- The
effective use of proportion in design often results in
harmony and unity.
Fig 37, example of proportion, https://www.pinterest.com/pin/747738344353057329/
Lecture 5
Symbol, word and Image
-
A sign,shape or object that is used to represent
something else.
-
Symbols can provide or convey information,
equivalent to one or more sentences of text or a
whole story.
Pictorial symbols
-
Image related and simplifies pictures.
Abstract symbols
-
Look like the objects that they represent but have less details.
Arbitrary symbols
-
Have no resemblance at all to the objects / the ideas
they represent.
-
The symbol is invented with the meaning
constructed.Many are based on geometric shapes and
colours.

Fig 41,example of Arbitrary symbols,https://www.seton.com/international-danger-symbols-on-a-roll-62502.html
Word and Image
-
Imagery is a vital part of design, be it print or
digital. Users and viewers are able to relate to a
concept or a brand if the right images are used in
work of design.
-
Choosing the right words to pair with the imagery is
of high importance as it would deepen the meaning of
the design.
-
Typography is the design and arrangement of text to
convey a message or concept.
-
“Gestalt” refers to “shape” or “form” in German
- The human brain is wired to see patterns, logic, structure
-
Aim to explain how the eyes perceive the shapes as
a single, united form rather than the separate
simpler elements involved

Fig 17 ,examples of the gestalt theory, https://www.verywellmind.com/gestalt-laws-of-perceptual-organization-2795835
- The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those separated
-
The brain seems to craft a link between elements
of a similar nature

Fig 18 , example for principle of similarity, https://za.pinterest.com/simphiweo/gestalt-principles-similarity/
- The human eye follows the paths, lines, and curves of a design, and prefers to see a continuous flow of visual elements rather than separated objects
- The human eye prefers to see complete shapes. If the visual elements are not complete, the user can perceive a complete shape by filling in missing visual information
- The process of ensuring related design elements are placed together
-
Any unrelated items should be spaced apart
Principle of figure /ground
- Objects are instinctively perceived as being either in the foreground or the background
-
They either stand out prominently in the front (the
figure) or recede into the back (the ground)

Fig 21, example for principle of figure / ground, https://www.interaction-design.org/literature/article/the-laws-of-figure-ground-praegnanz-closure-and-common-fate-gestalt-principles-3
Law of symmetry and order
- This law states that elements that are symmetrical to each other tend to be perceived as a unified group
-
This rule suggests that objects that are
symmetrical with each other will be more likely to
be grouped together than objects not symmetrical with each other

Fig 22, example for Law of symmetry and order, https://dzone.com/articles/gestalt-driven-ux-the-patterns-that-drive-ournbspw

Fig 24,example of Approximate symmetry,https://haleyschattner.wordpress.com/2011/09/07/chapter-6-structure-approximate-symmetry/

Fig 25, example of radial balance, https://shotkit.com/radial-balance/

Balance and Emphasis
- Balance refers to the distribution of visual weight in a work of design.
- It is the visual equilibrium of the elements that cause the total image to appear balanced.
-
Balance can be symmetrical
or asymmetrical.
Symmetrical Balance - Has equal "weight" on equal sides of a centrally placed fulcrum.
- The equal arrangement of elements on either side of the central axis (horizontal or vertical) resulting in bilateral balance.
- Arranging elements equally around a central point results in radial balance.
- Approximate symmetry is when equivalent but not identical forms are arranged around the fulcrum line.
Fig 23,example of Symmetrical
Balance,https://www.quora.com/What-are-symmetrical-and-asymmetrical-balance
Fig 24,example of Approximate symmetry,https://haleyschattner.wordpress.com/2011/09/07/chapter-6-structure-approximate-symmetry/

Fig 25, example of radial balance, https://shotkit.com/radial-balance/
Asymmetrical Balance
- Unequal visual weight on each side of the composition.
- One side of the composition might contain a dominant element,which could be balanced by a couple or more lesser focal points on the other side.
- Evokes feelings of modernism, movement, energy, and vitality.
- Offers more visual variety, it could be more difficult to achieve because the relationships between elements are more complex.

Fig 26, example of Asymmetrical Balance, https://www.ponoko.com/blog/how-to-make/graphic-design-principles-and-elements-guide/attachment/graphic-design-principles-15-asymmetrical-balance/
The golden ratio
- Also known as phi, it is a mathematical concept. The ratio comes from the Fibonacci sequence, a naturally occurring sequence of numbers that can be found everywhere.
- Many have perceived it as the representative of perfect beauty / is uniquely found throughout nature.
- It has been used for centuries as a guide to create visual balance in architecture and paintings.
- It can be used to bring harmony, balance and structure to one's work and increase the appeal of a design work.

Fig 27, the golden ratio, https://www.thenews-messenger.com/story/news/local/2016/10/09/golden-ratio-efficient-solution-natures-problems/91744636/
Rule of Thirds
- It is a composition guideline to create more dynamism to a work of design/ photography/ film/ painting.
-
An image is divided evenly into thirds, both
horizontally and vertically, and the subject of
the image is placed at the intersection of those
dividing lines.

Fig 28, example of rule of thirds, https://www.rangefinderonline.com/news-features/tips-techniques/photography-rule-of-thirds/
Emphasis and Dominance
- Emphasis is used to create dominance and focus in a design work.
-
Various elements can be used to create
emphasis, such as colour, shapes or value to
achieve dominance.

Fig 29, example of emphasis, https://socialmarketingfella.com/content-marketing-missing-piece-digital-strategy-puzzle/
Lecture 3
Repetition (pattern and rhythm)
- Repetition could make a work of design seem active.
- Creates rhythm and pattern within the work.
- Variety is essential to keep rhythms exciting and active, and to avoid monotomy.
- Patterns increases visual excitement by enriching surface interest.

Fig 30, example of repetition, https://www.widewalls.ch/magazine/repetition-in-art-artists-photography
Movement
- The way a design leads the eye in, around, and through a composition - the path the eye follows.
- Motion / movement in a visual image occurs when objects seem to be moving in a visual image.
- Movement in a visual image comes from the kinds of shapes, forms, lines, and curves that are used.
Hierarchy
- The choreography of content in a composition to communicate information and convey meaning.
- Visual hierarchy directs viewers to the most important information first, and identifies navigation through secondary content.
- It is the placement of elements in a way that edges line up along common rows or columns, or their bodies along a common centre.
- It creates a sense of unity and cohesion, which contributes to the design's overall aesthetic and perceived stability.
Lecture 4
Harmony
Unity
Harmony
- It involves the selection of elements that share a common trait.
-
Harmony becomes monotony without "variety".
-
It is the sense that all of the elements of
your design fit together. They may fit the same theme, aesthetic style / mood.

Fig 35, example of harmony, https://www.nydesignagenda.com/paris-forino-design-function-context-harmony/
- It refers to the repetition of particular elements throughout your design(colours/ shapes/materials), to pull the look together.
- Unity occurs when these elements are composed in such a way that they are balanced and give a sense of oneness, creating a theme.
-
Unity and harmony are similar but they each play
distinct roles.
- They are both design elements that have to do with size.
-
Scale is the
size of one object
in relation to the other objects in a design or
artwork.
- Architectural drawings and scale models are examples of the applied use of scale.
- It is used to specify / illustrate details based on the relative sizes of objects.
- Substantial deviation from a normal scale relationship can create dramatic results and visual interest within the design /composition.
-
Proportion
refers to the size of the parts of an object in relationship to other parts of
the same object.
- It is the relationship of two or more elements in a composition and how they compare to one another with respect to size, colour, quantity, degree, setting.
- It is said to be harmonious when a correct relationship exists between the elements with respect to size or quantity.
- The effective use of proportion in design often results in harmony and unity.
Fig 37, example of proportion, https://www.pinterest.com/pin/747738344353057329/
Lecture 5
- A sign,shape or object that is used to represent something else.
-
Symbols can provide or convey information,
equivalent to one or more sentences of text or a
whole story.
-
Image related and simplifies pictures.
-
Look like the objects that they represent but have less details.
- Have no resemblance at all to the objects / the ideas they represent.
- The symbol is invented with the meaning constructed.Many are based on geometric shapes and colours.

Fig 41,example of Arbitrary symbols,https://www.seton.com/international-danger-symbols-on-a-roll-62502.html
- Imagery is a vital part of design, be it print or digital. Users and viewers are able to relate to a concept or a brand if the right images are used in work of design.
-
Choosing the right words to pair with the imagery is
of high importance as it would deepen the meaning of
the design.
- Typography is the design and arrangement of text to convey a message or concept.
INSTRUCTIONS
Exercise 1
- Produce 1 design of Gestalt and 1 design of Contrast.
Exercise 2
-
Choose two principles from Emphasis / Balance / Repetition /
Movement.
Produce 1 design for each chosen principle.
Exercise 3
- Choose two principles from Harmony / Unity / Symbol / Word and Image.
Produce 1 design for each chosen principle.
VISUAL RESEARCH
Contrast
- Contrast is achieved when opposite elements are arranged
together
Gestalt
- When human looking at a group of objects, will see the whole
before we see the individual parts

Fig 43, Gestalt,https://medium.com/ringcentral-ux/gestalt-principles-learn-how-to-influence-perception-83112932d0bc
Emphasis
- Emphasis is the principle of art that helps the audience put
the story of a painting together in their own minds
Fig 44, example of emphasis, https://thevirtualinstructor.com/blog/emphasis-a-principle-of-art
Balance
- Balance in Art refers to the use of artistic elements such
as line, texture, color, and form in the creation of
artworks in a way that renders visual stability.

Fig 45,example of balance, https://www.pinterest.com/pin/464785624019024698/
Repetition
-The repeated use of particular elements of visual arts to
create a pattern, movement, rhythm, or unity
Movement
- Movement is the path the viewer's eye takes through the
work of art, often to focal areas. Such movement can be
directed along lines, edges, shape, and color within the
work of art.

Fig 47, example of movement, https://accessdl.state.al.us/AventaCourses/access_courses/arts_survey_ua_v17/01_unit/01-07/01-07_learn_alt.htm
IDEA EXPLORATION
Exercise 1
Gestalt theory

Fig 43, Gestalt,https://medium.com/ringcentral-ux/gestalt-principles-learn-how-to-influence-perception-83112932d0bc
Balance
- Balance in Art refers to the use of artistic elements such as line, texture, color, and form in the creation of artworks in a way that renders visual stability.
- Balance in Art refers to the use of artistic elements such as line, texture, color, and form in the creation of artworks in a way that renders visual stability.

Fig 45,example of balance, https://www.pinterest.com/pin/464785624019024698/
Repetition
-The repeated use of particular elements of visual arts to create a pattern, movement, rhythm, or unity
Movement
- Movement is the path the viewer's eye takes through the work of art, often to focal areas. Such movement can be directed along lines, edges, shape, and color within the work of art.

Fig 47, example of movement, https://accessdl.state.al.us/AventaCourses/access_courses/arts_survey_ua_v17/01_unit/01-07/01-07_learn_alt.htm
-The repeated use of particular elements of visual arts to create a pattern, movement, rhythm, or unity
Movement
- Movement is the path the viewer's eye takes through the work of art, often to focal areas. Such movement can be directed along lines, edges, shape, and color within the work of art.

Fig 47, example of movement, https://accessdl.state.al.us/AventaCourses/access_courses/arts_survey_ua_v17/01_unit/01-07/01-07_learn_alt.htm
For gestalt, I searched in the internet, there is a lot sample for principle of figure and ground, but I don't really have a lot of idea for this, but I did come up with an idea from Grimm's Fairy Tales Candy House. I wanted to switch the cup in the middle into a lollipop to make it looks like they ate the lollipop.

Fig 48, example of gestalt, https://www.interaction-design.org/literature/article/the-laws-of-figure-ground-praegnanz-closure-and-common-fate-gestalt-principles-3

Fig 49,First attempt for gestalt
I added a lollipop stick for the lollipop to make it more
look like a lollipop compare to my first attempt.
Fig50, Final outcome for gestalt
Contrast
For contrast, an idea popped up in my head like the photo below
with umbrellas. By the colour in the picture, I thought of The Ugly
Duckling from the fairytale. The ugly duckling was also the only one
different from the others.

Fig51, example for contrast, https://www.lifewire.com/create-contrast-with-obvious-differences-1077469
I created my final outcome with Procreate on iPad. Then, I added colours to it, yellow ducklings and a black duckling which represents the ugly duckling.
Fig 53, Final outcome
Exercise 2
Repetition
For repetition, I was thinking for paper-cutting patterns, but at last, I have an idea about the story in the bible about the miracle of the five loaves and two fish. I wanted to make the five loaves and two fish repetitively like the picture below.
I'm not sure that my drawings are suitable for the topic "Repetition", but this is the final outcome. I repeated the fishes and loaves to match the repetition topic.
Fig 55, Final Outcome
REFLECTION
Repetition
For repetition, I was thinking for paper-cutting patterns, but at last, I have an idea about the story in the bible about the miracle of the five loaves and two fish. I wanted to make the five loaves and two fish repetitively like the picture below.
I'm not sure that my drawings are suitable for the topic "Repetition", but this is the final outcome. I repeated the fishes and loaves to match the repetition topic.
Fig 55, Final Outcome
Balance
As for balance, my inspiration is from the horror movie “It”. The clown's face is actually left and right balanced. So I tried to draw the face using the symmetry guides in Procreate to create a balanced face.
Exercise 3
Harmony
For harmony, I can think about a harmony scenery. I think that blue colour anyway represents harmony so I drew a seaside with a lighthouse with blue and white which i think it creates a harmony scenery using these two colour.
Here are some of my research:
Fig 66, Final PDF file
As for balance, my inspiration is from the horror movie “It”. The clown's face is actually left and right balanced. So I tried to draw the face using the symmetry guides in Procreate to create a balanced face.
Fig 56, The clown from movie “It”, https://complete-horror.fandom.com/wiki/It_(Creature)
Fig 57, Final Outcome
The red round shape on his head is the balloon in the movie, I think that the red balloon is one of the icon of this movie so I decided to add in my drawing like the scene in the movie too.
Fig 57, Final Outcome
Exercise 3
Harmony
For harmony, I can think about a harmony scenery. I think that blue colour anyway represents harmony so I drew a seaside with a lighthouse with blue and white which i think it creates a harmony scenery using these two colour.
Here are some of my research:
Here are my results:
Fig 61, Video of my drawing process
Fig 62, Final in PDF file
Symbol
I wanted to make it a symbol of luck, then I made it with Adobe Illustrator and I also used the colour wheel to find a matching background colour for it. I used a similar colour that i used for the acorn and found out the complementary colour blue, so I used blue as my background colour.
Fig 61, Video of my drawing process
Fig 62, Final in PDF file
Symbol
For symbol, I was inspired by a video online but I couldn’t find it anymore. It was a man making an acorn necklace for his girlfriend.
Acorn represents luck. The oak tree that grows acorn symbolizes life, fertility and immortality. Acorn is also a symbol of power and strength, its special shape is also very popular among designers, who like to often appear in jewellery and artwork. It is also a food that Totoro likes. To Totoro, an acorn is a gift to the world; to the world, an acorn is a wish.
Here is my final result:
Fig 66, Final PDF file
FEEDBACK
- Need to update e-portfolio every week.
- Final Outcome needs to be PDF file.
REFLECTION
I learned a lot from the lecture videos, it was explained very detail
in every video. I wasn't really sure that my designs really suit every topic, but in this exercise, I found out that it is fun to do
researches and refer to other's work on the internet. It does give me a
lot of inspiration but I think that my designs did not turned out well,
I'm going to try harder in the following exercises or projects.






























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